The Red Stare is a room-scale VR game about spying on communist spies from your apartment window.
In The Red Stare you act as an american agent in the 1950s on a stake out. Gathering evidence on your neighbours, figuring out what role they play with the goal of eventually identifying which one of them is a communist spy. You do all of this from within your apartment, receiving information from your phone and fax machine, using intel from files on your desk, and taking pictures which you can fax to your handler to prove suspicions. You’ll have to use a number of different ways to identify people ranging from descriptions of their appearance, to items that can be found in their rooms, to behaviour only specific members of the communists’ ranks follow.
Best Student Game
With The Red Stare, we really designed the game to embrace the strengths of (room-scale) VR games: immersion. The entire game is designed around being in one room, and spying on the neighbours you can see through your window. We don't use any artificial movement, so when players move in physical space they actually move in the game. On top of that, regardless of the roomsize available to the player, the game will always remain playable thanks to a dynamic room scaling system we developed for the game. This combined makes The Red Stare a perfect introduction for players new to VR games with a high level of comfort and immersion.
The vivid environment created by the art department is something you’ll want to check out from every angle. What they have created is not just a static world. It is a living, breathing place full of interesting details. You can see the clouds moving above your head and the shadows on the ground crawling by. The player can watch the cars and pedestrians going about their day, or look at pigeons flying around.
From a technical point of view, despite most developers advising against this, we have implemented a fully dynamic day & night lighting system into The Red Stare, while keeping the game running at 90 frames per second. The game's environment was created to make the player really feel like they spying from their windows on their neighbours; and have to be careful not to be spotted.
We have exhibited the game at several game industry events, and developers from acclaimed development studios such as Bungie, Guerrilla, Ubisoft, Sony, and more, have praised the game it's high level of immersion, the attention to small details. In addition, we will release the game very soon on Steam, the Oculus Store, and are currently in contact with Sony to support PlayStation®VR and PlayStation®4 platforms. Having achieved this in a relatively short time has been a great experience, especially since we are still students.