Experience the horror and senselessness of war. The enemy constantly hidden in the fog ready to pounce. Fatigue and shellshock distorting your movement and ability. The stress of uncertainty and adrenaline of chase followed by attack. Here, salvation is the blinding epileptic bombardment of the battlefield.
Motivatie: "We wanted to set the player in a familiar situation: the first person war game, but with an unfamiliar element: dinosaurs. Playing the game as a shooter will only get you killed faster. As a player you must unlearn you FPS habits and learn to escape the dinosaurs." "The game was created in a month by a team of DADIU students in March 2011. The production goal for the game was to produce 5 minutes of polished gameplay"